Work from my last Warframe update, Jade Shadows. I handled most of the flashy green stuff in this patch, including the warframe Jade herself, the playable Stalker combat fx, cosmetic tiered ephemera and scythe skins, quest cinematics, the jade light Eximus enemy and various other gameplay assets.
I arrived at the original look for the Jade Light effects working on the ephemera with art direction from Marco Hasmann. That look quickly ended up propagating to almost everything else in the same theme, including the empowered Stalker and Jade herself. Jade's effects were done with help from my lead Jeremy Mathes, and design, direction and implementation help from Mikko Asikainen, Marc-André Bouchard and Cristiano Chelotti.