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Gravity Shrine

Got carried away learning some stuff in houdini and ended up making this whole thing.

Rocks are from megascans, landscape grabbed here https://www.unrealengine.com/marketplace/en-US/product/photoreal-background-mountains

Comparing baked texture cloud on a plane and vdb cloud

Comparing baked texture cloud on a plane and vdb cloud

Ended up using texture cloud because my laptop couldn't handle vdbs, and they were easier to art direct

Ended up using texture cloud because my laptop couldn't handle vdbs, and they were easier to art direct

lowpoly pieces modeled in maya, highpolys weathered procedurally in houdini, final textures in substance

lowpoly pieces modeled in maya, highpolys weathered procedurally in houdini, final textures in substance

centerpiece was set up as a skeletal mesh in quarters with local space masking

centerpiece was set up as a skeletal mesh in quarters with local space masking

drew inspiration from indian architecture, godzilla vs kong, elden ring and manifold garden

drew inspiration from indian architecture, godzilla vs kong, elden ring and manifold garden