Got carried away learning some stuff in houdini and ended up making this whole thing.
Rocks are from megascans, landscape grabbed here https://www.unrealengine.com/marketplace/en-US/product/photoreal-background-mountains
Comparing baked texture cloud on a plane and vdb cloud
Ended up using texture cloud because my laptop couldn't handle vdbs, and they were easier to art direct
lowpoly pieces modeled in maya, highpolys weathered procedurally in houdini, final textures in substance
centerpiece was set up as a skeletal mesh in quarters with local space masking
drew inspiration from indian architecture, godzilla vs kong, elden ring and manifold garden